2
0
Support the library.
Your support helps keep books free for everyone ❤️
📍 Noticed
Blueprints Visual Scripting for Unreal Engine 5: Unleash the true power of Blueprints to create impressive games and applications in UE5, 3rd Edition
by Marcos Romero
Sponsored
Synopsis
Unreal Engine's Blueprint visual scripting system enables designers to script their games and programmers to create base elements that can be extended by designers. With this book, you'll explore all the features of the Blueprint Editor, along with expert tips, shortcuts, and best practices. ...
Unreal Engine's Blueprint visual scripting system enables designers to script their games and programmers to create base elements that can be extended by designers. With this book, you'll explore all the features of the Blueprint Editor, along with expert tips, shortcuts, and best practices.
The book guides you through using variables, macros, and functions, and helps you learn about object-oriented programming (OOP). You'll discover the Gameplay Framework and advance to learning how Blueprint Communication allows one Blueprint to access information from another Blueprint. Later chapters focus on building a fully functional game step by step. You'll start with a basic first-person shooter (FPS) template, and each chapter will build on the prototype to create an increasingly complex and robust game experience. You'll then progress from creating basic shooting mechanics to more complex systems such as user interface elements and intelligent enemy behavior. The book demonstrates how to use arrays, maps, enums, and vector operations and introduces the elements needed for VR game development. In the final chapters, you'll learn how to implement procedural generation and create a product configurator.
By the end of this book, you'll have learned how to build a fully functional game and have the skills required to develop an entertaining experience for your audience.
What you will learn
Understand programming concepts in Blueprints
Create prototypes and iterate new game mechanics rapidly
Build user interface elements and interactive menus
Use advanced Blueprint nodes to manage the complexity of a game
Explore all the features of the Blueprint editor, such as the Components tab, Viewport, and Event Graph
Get to grips with OOP concepts and explore the Gameplay Framework
Work with virtual reality development in UE Blueprint
Implement procedural generation and create a product configurator
Who this book is for
This book is for anyone interested in developing games or applications with UE5. Although basic knowledge of Windows OS is required, experience in programming or UE5 is not necessary.
The book guides you through using variables, macros, and functions, and helps you learn about object-oriented programming (OOP). You'll discover the Gameplay Framework and advance to learning how Blueprint Communication allows one Blueprint to access information from another Blueprint. Later chapters focus on building a fully functional game step by step. You'll start with a basic first-person shooter (FPS) template, and each chapter will build on the prototype to create an increasingly complex and robust game experience. You'll then progress from creating basic shooting mechanics to more complex systems such as user interface elements and intelligent enemy behavior. The book demonstrates how to use arrays, maps, enums, and vector operations and introduces the elements needed for VR game development. In the final chapters, you'll learn how to implement procedural generation and create a product configurator.
By the end of this book, you'll have learned how to build a fully functional game and have the skills required to develop an entertaining experience for your audience.
What you will learn
Understand programming concepts in Blueprints
Create prototypes and iterate new game mechanics rapidly
Build user interface elements and interactive menus
Use advanced Blueprint nodes to manage the complexity of a game
Explore all the features of the Blueprint editor, such as the Components tab, Viewport, and Event Graph
Get to grips with OOP concepts and explore the Gameplay Framework
Work with virtual reality development in UE Blueprint
Implement procedural generation and create a product configurator
Who this book is for
This book is for anyone interested in developing games or applications with UE5. Although basic knowledge of Windows OS is required, experience in programming or UE5 is not necessary.
You May Also Like
The Essentials of How to Talk to Anyone: The Fast Track Guide to Start Conversations, Decode Body Language, Speak with Confidence, and Build Real, Lasting ... (The Essentials of Communication)
Professional SKZ Publishing
Gone Before Goodbye
Reese Witherspoon
Victim #8 (A Luke Steele Novel)
Traci Hunter Abramson
ROTO: Libro 1 (Lazos de Sangre) (Spanish Edition)
Jake MO
Tunisian Crochet: A Stitch Dictionary with 501 Stitches to Explore
Lori Harrison
In Patagonia
Bruce Chatwin
Psychology Picks
View All
Same as Ever: A Guide to What Never Changes
Morgan Housel
Endure: How to Work Hard, Outlast, and Keep Hammering
Cameron R. Hanes
The Woman They Could Not Silence: One Woman, Her Incredible Fight for Freedom, and the Men Who Tried to Make Her Disappear
Kate Moore
Doppelganger: A Trip into the Mirror World
Naomi Klein
I Just Wish I Had a Bigger Kitchen: And Other Lies I Think Will Make Me Happy
Kate Strickler
Wisdom Takes Work
Ryan Holiday